AI Insights · Timothy · September 2022
Top 5 Third Person Games on Android in Europe Q3 2022
Discover the performance of the top 5 third-person games on Android in Europe during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top five third-person games on Android in Europe showcased notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these popular applications.
Stumble Guys from Scopely saw a significant increase in weekly revenue, peaking at approximately $868K in the first week of September. Weekly downloads showed a strong performance with a peak of around 1M in mid-July. The game maintained high weekly active users, starting at 10.2M and reaching a peak of 12.5M in early September before slightly declining towards the end of the quarter.
Subway Surfers by SYBO Games experienced a gradual decline in weekly revenue, starting at around $36K and dropping to approximately $10K by the end of September. Weekly downloads also decreased from about 560K in late June to around 400K by the end of the quarter. Similarly, weekly active users fell from 20.2M to 12.3M over the same period.
School Party Craft, developed by Candy Room Games & RabbitCo, saw a dramatic rise in weekly downloads, peaking at approximately 817K in early September. The game also showed a significant increase in weekly active users, starting at around 46K and reaching a peak of 1.6M in early September before declining to just over 1M by the end of the quarter.
GT Car Stunt 3D: Car Driving from Zego Studio, released in early July, saw a rapid increase in weekly downloads, peaking at about 880K in mid-August. Weekly active users followed a similar trend, reaching a peak of approximately 1.1M in late August before declining to around 471K by the end of September. The game generated modest weekly revenue, peaking at $110 by the end of the quarter.
Race Master 3D - Car Racing by SayGames Ltd displayed steady weekly revenue, hovering around $3K throughout the quarter. Weekly downloads peaked at approximately 452K in mid-July but gradually declined to around 261K by the end of September. Weekly active users remained relatively stable, starting at 2.1M and ending the quarter at around 1.9M.
These insights highlight the dynamic nature of the third-person games market on Android in Europe. For more detailed analysis and data, visit Sensor Tower.